Search found 564 matches

by chris
Sat Jul 12, 2025 2:32 pm
Forum: General Developer Support
Topic: [Solved] drawlist.image - no image drawn
Replies: 2
Views: 9819

Re: drawlist.image - no image drawn

I did wonder if it wasn't copied, so I tried making it global - but by that point I'd already added the line pattern and width commands which were making it invisible!

I've got it working now, thanks.

Sounds like the docs need updating though.
by chris
Fri Jul 11, 2025 3:36 pm
Forum: General Developer Support
Topic: [Solved] drawlist.image - no image drawn
Replies: 2
Views: 9819

[Solved] drawlist.image - no image drawn

How does drawlist.image work? I'm trying to create a custom drawlist image with the following code:

struct DrawList opendrawer[] = {
{DLST_LINESIZE, 0, 0, 0, 0, 0xff},
{DLST_LINEPAT, 0, 0, 0, 0, 0xff},

{DLST_LINE, 90, 60, 90, 90, 1},
{DLST_LINE, 90, 90, 10, 90, 1},
{DLST_LINE, 10, 90, 10 ...
by chris
Tue Mar 07, 2023 3:44 pm
Forum: AmigaOS Feature Requests
Topic: Partially selected state for checkbox.gadget
Replies: 4
Views: 27910

Re: Partially selected state for checkbox.gadget


@chris

The Checkbox ReAction gadget could benefit from a "partially selected state".
Don't know if it helps you but the tickbox.gadget from the Enhancer class set has this feature. I know because I implemented it :-) I'll be happy to add it to the system checkbox as soon as the lawsuit is over ...
by chris
Thu Feb 16, 2023 4:54 pm
Forum: AmigaOS Feature Requests
Topic: Partially selected state for checkbox.gadget
Replies: 4
Views: 27910

Partially selected state for checkbox.gadget

The Checkbox ReAction gadget could benefit from a "partially selected state". This is the state used to indicate that the children have some, but not all, items selected. It is usually depicted in other operating systems as a dot or square. The user themselves won't be able to pick this, it will ...
by chris
Sat Jan 21, 2023 9:34 am
Forum: General AmigaOS
Topic: nonvolatile and petunia
Replies: 10
Views: 56205

Re: nonvolatile and petunia

nonvolatile.library also theoretically lets you save/load CD32 game states from a drawer in SYS: (I think it's libs:nvram or something like that), however I'm not convinced this functionality is in the OS4 version as when I tried it many years ago it didn't appear to work.
by chris
Tue Mar 08, 2022 1:06 am
Forum: SDK Support
Topic: Autodoc for version.library
Replies: 15
Views: 56244

Re: Autodoc for version.library


That's interesting, the OS4 version does now have some functions as you mention. The information given about version numbers is not accurate/complete though:

OS3.5 BB1 is V44.3 and OS3.5 BB2 is V44.4. There is also nothing about OS3.9 BB3&4, OS3.1.4(.1), or OS3.2(.1). I can give a list of version ...
by chris
Wed Jan 19, 2022 3:38 pm
Forum: General Developer Support
Topic: listbrowser bug/docs (OS3.2.1 and OS4.1)
Replies: 3
Views: 21396

Re: listbrowser bug/docs (OS3.2.1 and OS4.1)

thomasrapp wrote: Wed Jan 19, 2022 9:10 am IIRC it has always been this way. The SHOWCHILDREN flag only sets the orientation of the arrow. In order to hide the children you have to set the HIDDEN flag on each child.
Ah, that rings a bell now. Should be a bit clearer in the AutoDoc.
by chris
Tue Jan 18, 2022 1:21 pm
Forum: General Developer Support
Topic: listbrowser bug/docs (OS3.2.1 and OS4.1)
Replies: 3
Views: 21396

listbrowser bug/docs (OS3.2.1 and OS4.1)

There is a bug in listbrowser current public versions under both OS4.1 and OS3.2.1. In hierarchical mode, LBFLG_SHOWCHILDREN works as expected. With this tag not specified, the behaviour should be to not show the child nodes. However, listbrowser still shows them. Moreover, it shows the arrow on the ...
by chris
Sun Jul 25, 2021 8:25 pm
Forum: SDK Support
Topic: NDK 3.2 and GCC
Replies: 1
Views: 26739

Re: NDK 3.2 and GCC

Ok, thought I should update this.
NDK3.2R3 contains the missing inlines - hooray!
However, they don't appear to work correctly with either GCC or VBCC. I can't remember what happened with VBCC (I regenerated them myself which made them work), but GCC appears to not be able to resolve any symbols at ...
by chris
Wed Jun 09, 2021 8:03 pm
Forum: SDK Support
Topic: NDK 3.2 and GCC
Replies: 1
Views: 26739

NDK 3.2 and GCC

I was under the impression that the 3.2 NDK had all the required headers included for most compilers including GCC. However, although the protos seem to be geared up for it, it is missing the GCC inlines.

I obviously can generate these myself with fd2pragma and a little time.... however, the FD ...