I did wonder if it wasn't copied, so I tried making it global - but by that point I'd already added the line pattern and width commands which were making it invisible!
I've got it working now, thanks.
Sounds like the docs need updating though.
Search found 564 matches
- Sat Jul 12, 2025 2:32 pm
- Forum: General Developer Support
- Topic: [Solved] drawlist.image - no image drawn
- Replies: 2
- Views: 9819
- Fri Jul 11, 2025 3:36 pm
- Forum: General Developer Support
- Topic: [Solved] drawlist.image - no image drawn
- Replies: 2
- Views: 9819
[Solved] drawlist.image - no image drawn
How does drawlist.image work? I'm trying to create a custom drawlist image with the following code:
struct DrawList opendrawer[] = {
{DLST_LINESIZE, 0, 0, 0, 0, 0xff},
{DLST_LINEPAT, 0, 0, 0, 0, 0xff},
{DLST_LINE, 90, 60, 90, 90, 1},
{DLST_LINE, 90, 90, 10, 90, 1},
{DLST_LINE, 10, 90, 10 ...
struct DrawList opendrawer[] = {
{DLST_LINESIZE, 0, 0, 0, 0, 0xff},
{DLST_LINEPAT, 0, 0, 0, 0, 0xff},
{DLST_LINE, 90, 60, 90, 90, 1},
{DLST_LINE, 90, 90, 10, 90, 1},
{DLST_LINE, 10, 90, 10 ...
- Tue Mar 07, 2023 3:44 pm
- Forum: AmigaOS Feature Requests
- Topic: Partially selected state for checkbox.gadget
- Replies: 4
- Views: 27910
Re: Partially selected state for checkbox.gadget
@chris
The Checkbox ReAction gadget could benefit from a "partially selected state".
Don't know if it helps you but the tickbox.gadget from the Enhancer class set has this feature. I know because I implemented it :-) I'll be happy to add it to the system checkbox as soon as the lawsuit is over ...
- Thu Feb 16, 2023 4:54 pm
- Forum: AmigaOS Feature Requests
- Topic: Partially selected state for checkbox.gadget
- Replies: 4
- Views: 27910
Partially selected state for checkbox.gadget
The Checkbox ReAction gadget could benefit from a "partially selected state". This is the state used to indicate that the children have some, but not all, items selected. It is usually depicted in other operating systems as a dot or square. The user themselves won't be able to pick this, it will ...
- Sat Jan 21, 2023 9:34 am
- Forum: General AmigaOS
- Topic: nonvolatile and petunia
- Replies: 10
- Views: 56205
Re: nonvolatile and petunia
nonvolatile.library also theoretically lets you save/load CD32 game states from a drawer in SYS: (I think it's libs:nvram or something like that), however I'm not convinced this functionality is in the OS4 version as when I tried it many years ago it didn't appear to work.
- Tue Mar 08, 2022 1:06 am
- Forum: SDK Support
- Topic: Autodoc for version.library
- Replies: 15
- Views: 56244
Re: Autodoc for version.library
That's interesting, the OS4 version does now have some functions as you mention. The information given about version numbers is not accurate/complete though:
OS3.5 BB1 is V44.3 and OS3.5 BB2 is V44.4. There is also nothing about OS3.9 BB3&4, OS3.1.4(.1), or OS3.2(.1). I can give a list of version ...
- Wed Jan 19, 2022 3:38 pm
- Forum: General Developer Support
- Topic: listbrowser bug/docs (OS3.2.1 and OS4.1)
- Replies: 3
- Views: 21396
Re: listbrowser bug/docs (OS3.2.1 and OS4.1)
Ah, that rings a bell now. Should be a bit clearer in the AutoDoc.thomasrapp wrote: Wed Jan 19, 2022 9:10 am IIRC it has always been this way. The SHOWCHILDREN flag only sets the orientation of the arrow. In order to hide the children you have to set the HIDDEN flag on each child.
- Tue Jan 18, 2022 1:21 pm
- Forum: General Developer Support
- Topic: listbrowser bug/docs (OS3.2.1 and OS4.1)
- Replies: 3
- Views: 21396
listbrowser bug/docs (OS3.2.1 and OS4.1)
There is a bug in listbrowser current public versions under both OS4.1 and OS3.2.1. In hierarchical mode, LBFLG_SHOWCHILDREN works as expected. With this tag not specified, the behaviour should be to not show the child nodes. However, listbrowser still shows them. Moreover, it shows the arrow on the ...
- Sun Jul 25, 2021 8:25 pm
- Forum: SDK Support
- Topic: NDK 3.2 and GCC
- Replies: 1
- Views: 26739
Re: NDK 3.2 and GCC
Ok, thought I should update this.
NDK3.2R3 contains the missing inlines - hooray!
However, they don't appear to work correctly with either GCC or VBCC. I can't remember what happened with VBCC (I regenerated them myself which made them work), but GCC appears to not be able to resolve any symbols at ...
NDK3.2R3 contains the missing inlines - hooray!
However, they don't appear to work correctly with either GCC or VBCC. I can't remember what happened with VBCC (I regenerated them myself which made them work), but GCC appears to not be able to resolve any symbols at ...
- Wed Jun 09, 2021 8:03 pm
- Forum: SDK Support
- Topic: NDK 3.2 and GCC
- Replies: 1
- Views: 26739
NDK 3.2 and GCC
I was under the impression that the 3.2 NDK had all the required headers included for most compilers including GCC. However, although the protos seem to be geared up for it, it is missing the GCC inlines.
I obviously can generate these myself with fd2pragma and a little time.... however, the FD ...
I obviously can generate these myself with fd2pragma and a little time.... however, the FD ...