System: PPCMotorola MPC 7447/7457 Apollo/AltiVec(tm) (emulated MC68020/FPU) (INST: Cache) (External Cache)
Level 1 Cache size: 32768, Level 2 Cache size: 524288
L2CR: 80000000, enabled, partity check disabled, instruction & data, replacement algorithm: pseudo-random
MSSCR0: 00000000, L2 prefetch disabled (0 engines), 8 maximum outstanding data-bus transactions.
512MB RAM
Radeon9200 - 128MB RAM
I'll come up with a bold statement and would love if one of the devs can prove me wrong :-/
SWAP is definitely broken on OS4upd3 on at least an AmigaOneXE (my machine) and a Sam440ep
It doesn't matter what settings i use for SWAP...it simply don't work as it should or i understand, but maybe i'm expecting too much from a new feature?
I tried the settings described in the release notes (see also here for more info on my SWAP).
Just for fun i played around with SWAP and used 512, 1024, 2048, 4096 blocks...it simply doesn't matter, whenever SWAP is called it's bombing my system...ideally first bringing down USB (with the cursed "Unsolvable errors in UHCI..." requester) and then locking up Workbench

The first linked thread is originally about a game (Aquaria) and together with this game i have found a reproduceable way to crash my Workbench...again :-/
I have 512MB RAM, the game is ~222MB in size.
I copy the game into RAM Disk, leaving me with ~120MB free space available.
Normally the game would lock up randomly while playing, but now if one starts the game from RAM (or HD, doesn't matter) it will try to load in it's data and hopelessly lockup as soon as SWAP should kick in (for me it's about 50 to 75% of the games progress bar.
Please someone explain to me what do i have to change to make SWAP work and/or confirm this misbehavour.
I'm gladly sharing any more needed info
Thank you very much
EDIT: Tried from FFS, SFS and JXFS partitions