Yes. It has to be linked against all respective librariessoftwarefailure wrote:Thanks, so are you saying that the problem is in libSDL.so? Should I report this to the OS4 SDL maintainers so that they link libSDL.so correctly against libpthread?
Search found 40 matches
- Tue Jun 06, 2017 9:34 am
- Forum: General Developer Support
- Topic: Manually loading shared object
- Replies: 36
- Views: 28812
Re: Manually loading shared object
- Wed May 31, 2017 11:44 am
- Forum: General Developer Support
- Topic: Manually loading shared object
- Replies: 36
- Views: 28812
Re: Manually loading shared object
Just noticed you are using a publically available libSDL.so... checked myself: $ ppc-amigaos-readelf -d libSDL2-2.0.so Dynamic section at offset 0x123420 contains 18 entries: Tag Type Name/Value 0x00000001 (NEEDED) Shared library: [libgcc.so] 0x00000001 (NEEDED) Shared library: [libc.so] 0x0000000e ...
- Wed May 31, 2017 11:32 am
- Forum: General Developer Support
- Topic: Manually loading shared object
- Replies: 36
- Views: 28812
Re: Manually loading shared object
Check if libSDL.so is correctly linked against libpthread.so. readelf -d libSDL.so It should output something like this: Dynamic section at offset 0x7a92c contains 20 entries: Tag Type Name/Value 0x00000001 (NEEDED) Shared library: [libpthread.so] 0x00000001 (NEEDED) Shared library: [libstdc++.so] 0...
- Fri Oct 30, 2015 12:44 pm
- Forum: Public Announcements
- Topic: Timberwolf is now open source
- Replies: 1
- Views: 9524
Timberwolf is now open source
We've decided that it's about time we release Timberwolf's source code to the public. To that end, I've set up a project on github here: https://github.com/tfrieden/timberwolf If you want to become a contributor, let me know and tell me your github user name so I can add you. The code is licensed un...
- Wed Aug 26, 2015 10:51 am
- Forum: General Developer Support
- Topic: Serious low memory handler bug (Solved)
- Replies: 16
- Views: 7736
Re: Serious low memory handler bug (freeze)
Ok, I did have a look at it.
It seems the old system always set this flag whenever it encountered a MEM_TRY_AGAIN. This code got lost when I moved the low memory handler invocation into it's own function.
Added now.
It seems the old system always set this flag whenever it encountered a MEM_TRY_AGAIN. This code got lost when I moved the low memory handler invocation into it's own function.
Added now.
- Wed Aug 26, 2015 8:16 am
- Forum: General Developer Support
- Topic: Serious low memory handler bug (Solved)
- Replies: 16
- Views: 7736
Re: Serious low memory handler bug (freeze)
@salass00 & gazelle I can see that this is a waste of time and am not going to attempt to explain the issue any more. Apparently, the original Amiga developers were dumb and put the MEMHF_RECYCLE flag and the MEM_TRY_AGAIN return value into the OS for no reason and that the PHD author and exper...
- Sun Jul 26, 2015 11:44 pm
- Forum: General Developer Support
- Topic: Free positioning of Reaction Gadgets ?
- Replies: 8
- Views: 3310
Re: Free positioning of Reaction Gadgets ?
The idea is that I can give a position and size for the gadget. I don't to work with weights or anything, that's going to be too complicated.
Thanks, I'll look into that.salass00 wrote:There's the LAYOUT_NoLayout tag which at least is supposed to allow doing just that.
- Sat Jul 25, 2015 11:51 am
- Forum: General Developer Support
- Topic: Free positioning of Reaction Gadgets ?
- Replies: 8
- Views: 3310
Free positioning of Reaction Gadgets ?
Hi, I'm faced with a problem regarding Reaction: I want to use Reaction for a project of mine, but it requires free positioning of gadgets across the window. As far as I know, Reaction uses container gadgets that always layout the gadgets according to their fixed rules (horiziontal or vertical group...
- Sat Apr 25, 2015 5:30 pm
- Forum: SDK Support
- Topic: How to turn off deprecated warnings
- Replies: 20
- Views: 18636
Re: How to turn off deprecated warnings
Just add the define that was posted earlier, and you're rid of them. How elegant do you want it to be ? To me, setting -DDEPRECATED= is a hack/workaround and not an elegant solution. An elegant solution is adding a new define that actually does what it says, e.g. -D__NO_DEPRECATED__ to skip depreca...
- Fri Apr 24, 2015 1:16 pm
- Forum: SDK Support
- Topic: How to turn off deprecated warnings
- Replies: 20
- Views: 18636
Re: How to turn off deprecated warnings
is to give a hint giving a hint != spamming developers with heaps of redundant, irrelevant, completely harmless warnings Irrelevant ? Redundant ? You are basically accusing us of doing this on purpose just to piss you off ? There is a reason the compiler warns you about these functions, and if you ...