Search found 21 matches

by glames
Mon Feb 07, 2022 6:02 pm
Forum: General Developer Support
Topic: ADE and NDK3.2
Replies: 4
Views: 19152

Re: ADE and NDK3.2

@salass00,

Thanks, it's better now !

The macro call is now fixed :)
There was just an "undefined reference to IntuitionBase" left.

I added a "-noixemul" and now it WORKS :)

Thanks !
by glames
Fri Feb 04, 2022 6:14 pm
Forum: General Developer Support
Topic: ADE and NDK3.2
Replies: 4
Views: 19152

Re: ADE and NDK3.2

I've built proto/inline files with NDK3.9 includes regarding ReAction ones.

It's now better but one error remains now:
Buttons.c:57: unterminated macro call

Where line 57 is:
Win_Object = WindowObject,
=> I guess the NDK3.9 include for WindowObject is not the same as NDK3.2 ?

Anyone ? ^^
by glames
Thu Feb 03, 2022 9:40 pm
Forum: General Developer Support
Topic: ADE and NDK3.2
Replies: 4
Views: 19152

Re: ADE and NDK3.2

OK, so I need to build proto/inline files with fd2pragma from NDK3.2 SFD files.
It seems that ReAction SFD (button, chooser, ...) files are missing from NDK3.2 ?
by glames
Mon Jan 31, 2022 6:19 pm
Forum: General Developer Support
Topic: ADE and NDK3.2
Replies: 4
Views: 19152

ADE and NDK3.2

Hello,

I've installed ADE (gcc 2.95.3) on AmigaOS 3.2.
I can compile an HelloWorld program but not NDK3.2 provided examples.

Here is what I've done:
- I copied NDK3.2 includes files from "Include_H" to ADE "os-includes" subdrawer.
=>Are there any other files to copy/build ?

- I tried to compile ...
by glames
Wed Jan 08, 2020 4:37 pm
Forum: General Developer Support
Topic: ActivateGadget/GA_TabCycle bug ?
Replies: 0
Views: 11439

ActivateGadget/GA_TabCycle bug ?

Hi,

I use a few string gadgets (StringGadget) that are all TAB enabled (GA_TabCycle, TRUE). I pre-select (IIntuition->ActivateGadget) the first one and it works but if I press the TAB key, it doesn't go to the next string field.

If I click elsewhere then click the first string gadget. The TAB key ...
by glames
Sun May 27, 2018 10:33 am
Forum: General AmigaOS
Topic: Issue with IDOS->HexToLong
Replies: 2
Views: 4180

Re: Issue with IDOS->HexToLong

Hi Thomas,

You're right. Thank you. I was using %l :(

Have a nice day,
Glames
by glames
Sat May 26, 2018 6:04 pm
Forum: General AmigaOS
Topic: Issue with IDOS->HexToLong
Replies: 2
Views: 4180

Issue with IDOS->HexToLong

Hello,

It seems that IDOS->HexToLong doesn't work always as it should.

uint32 l_number;
IDOS->HexToLong("0x880800",&l_number);
=> l_number is: 8 914 944 OK :)

uint32 l_number;
IDOS->HexToLong("0x88080000",&l_number);
=> l_number is: -2012741632 ? :( Was waiting for 2 282 225 664
As l_number is a ...
by glames
Fri Oct 27, 2017 12:35 pm
Forum: Forum Questions
Topic: LM_REMOVECHILD frees removed object ?
Replies: 3
Views: 12730

Re: LM_REMOVECHILD frees removed object ?

Hi Andy,

It seems that I didn't read the autodoc until it ;)

Thank you for your reply.

Cheers,
Glames
by glames
Thu Oct 26, 2017 4:09 pm
Forum: Forum Questions
Topic: LM_REMOVECHILD frees removed object ?
Replies: 3
Views: 12730

Re: LM_REMOVECHILD frees removed object ?

OK, I reply to myself.

The SDK example "dynamicexample" confirms that it disposes the object after removing it from the layout.

Maybe the auto doc should be modified?
by glames
Thu Oct 26, 2017 12:56 pm
Forum: Forum Questions
Topic: LM_REMOVECHILD frees removed object ?
Replies: 3
Views: 12730

LM_REMOVECHILD frees removed object ?

Hi,

I'd like ot know if LM_REMOVECHILD method frees the removed object ?

From autodoc:
LM_REMOVECHILD -- Remove object from active layout.

I understand that it just removes the object from the layout but that it still lives.
But if I dispose the object after having removed it from layout, it ...