Search found 15 matches
- Mon Mar 06, 2017 3:55 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
I specifically asked that he look at my existing config to get an idea of what he should make as his own.
And probably that was wrong :) As if he can't deal with ready to use configs with simply changing local things such as roms/kickstarts/hardfiles and play with just z3 memory (i.e. to set a ...
- Sun Mar 05, 2017 4:17 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
You shouldn't "tweak" configs we send you. You should just use them fully. Not open them somewhere and copy only options you think you should copy, but instead just use fully our configs, in which, only change local-agnostic settings such as pathes to roms, hardfiles,etc.
I specifically asked ...
I specifically asked ...
- Thu Mar 02, 2017 10:44 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
Edit: You can also try FS-UAE . That uses the WinUAE code for accurate emulation and also supports other platforms than just Windows - which WinUAE only supports. FS-UAE configuration often drops down to editing text configuration files rather than everything through a GUI but it does run OS4.1FE ...
- Thu Mar 02, 2017 3:02 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
You're welcome. I hope you eventually get it going. Keep in mind the portable advice for WinUAE: Once you do have it working then you can 7zip the folder and have a future turn-key system.
Edit: You can also try FS-UAE . That uses the WinUAE code for accurate emulation and also supports other ...
Edit: You can also try FS-UAE . That uses the WinUAE code for accurate emulation and also supports other ...
- Tue Feb 28, 2017 2:20 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
Two important settings in your configuration: on the 68k side of things JIT must be disabled otherwise it messes up the memory layout when you get to PPC mode. Also, your total RAM allocation must come in at 1GB or less. The settings I'm using are 128MB Cyberstorm, 768MB Z3. Any more than that and ...
- Tue Feb 28, 2017 1:24 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
man, I hope to tell the same... but still no luck, getting additional ram working.
last resort would be a total new install, but AFAIR it was a real pain, to setup and install it in Win-UAE.. like 50. steps to go thru or maybe even more...
I wish, I had the time to do this
I had no luck with ...
last resort would be a total new install, but AFAIR it was a real pain, to setup and install it in Win-UAE.. like 50. steps to go thru or maybe even more...
I wish, I had the time to do this
I had no luck with ...
- Mon Feb 27, 2017 9:51 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
The relaxed memory limits of Update 1 work perfectly for myself. Thank you to the developers.
- Thu Oct 13, 2016 4:18 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
That would seem the logical thing to do. Use the Z III RAM in the same pool as the Cyberstorm RAM. In the QEMU-PPC emulation layer it runs as fast as possible anyway so that Z III RAM would be fast. And if for some reason it wasn't then the emulator would get an update to correct it. I wasn't aware ...
- Wed Oct 12, 2016 2:33 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
Isn't it as simple as poking a magic byte (a value you know) into each increasing megabyte increments and stop adding RAM to the available pool when the corresponding peek didn't match the magic byte?
- Sat Sep 24, 2016 10:35 am
- Forum: Platform: Classic
- Topic: Classic Memory Limits in Emulation
- Replies: 46
- Views: 82063
Re: Classic Memory Limits in Emulation
Yes, I am totally "in" for that. even if I have to buy another OS4.1FE version "extra for emulation" - I gladly would spend the money and support this!
I also made a topic on that, see: http://forum.hyperion-entertainment.biz/viewtopic.php?f=14&t=3517
kind regards
Thanks for the link. After ...
I also made a topic on that, see: http://forum.hyperion-entertainment.biz/viewtopic.php?f=14&t=3517
kind regards
Thanks for the link. After ...