Classic/68K Development tooling baseline

This forum is for general developer support questions.
Post Reply
NinjaCyborg
Posts: 13
Joined: Wed Oct 10, 2018 11:28 pm

Classic/68K Development tooling baseline

Post by NinjaCyborg »

Hi

Can someone let me know what's the baseline tooling recommended for OS3/68k development these days? Is there a better c library these days e.g. is clib2 or newlib available for OS3? Or is everyone still just using the out of the box SAS/C stuff and the NDK3.9?

What about for POSIX compatibility? Is ixemul still in use and still the best way to do cross porting?

NinjaCyborg
Posts: 13
Joined: Wed Oct 10, 2018 11:28 pm

Re: Classic/68K Development tooling baseline

Post by NinjaCyborg »

Nobody??

User avatar
nbache
Beta Tester
Beta Tester
Posts: 1426
Joined: Mon Dec 20, 2010 7:25 pm
Location: Copenhagen, Denmark
Contact:

Re: Classic/68K Development tooling baseline

Post by nbache »

I think most people here are more into NG Amigas and OS4.x.

It might be more fruitful to ask this over on Amiga.org where the people involved in the OS3.x stuff seem to be active.

Best regards,

Niels

NinjaCyborg
Posts: 13
Joined: Wed Oct 10, 2018 11:28 pm

Re: Classic/68K Development tooling baseline

Post by NinjaCyborg »

Sadly no one there answering either, asked a similar question. Was hoping this board might be where the serious people hang out.

User avatar
nbache
Beta Tester
Beta Tester
Posts: 1426
Joined: Mon Dec 20, 2010 7:25 pm
Location: Copenhagen, Denmark
Contact:

Re: Classic/68K Development tooling baseline

Post by nbache »

Only the ones serious about NG ;-).

Best regards,

Niels

NinjaCyborg
Posts: 13
Joined: Wed Oct 10, 2018 11:28 pm

Re: Classic/68K Development tooling baseline

Post by NinjaCyborg »

Judging by the activity on this board there aren't many. Where is the best place to hang out to make sure one has the latest known-good tooling anyway? The downloadable SDK is several years old now, surely things have moved on a bit?

User avatar
trixie
Posts: 397
Joined: Thu Jun 30, 2011 2:54 pm
Location: Czech Republic

Re: Classic/68K Development tooling baseline

Post by trixie »

@NinjaCyborg

Sorry that we're unable to point you to a place where the forums are buzzing with 68K development activity, but you're really asking in a wrong place. It's like visiting a French restaurant and asking the waiter where's the best place to eat fish-and-chips.

If amiga.org (IMHO the number-one hangout for 68K-interested people) didn't help then I really don't want what to recommend, sorry.
Smoke me a kipper, I'll be back for breakfast!

AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition

User avatar
Raziel
Posts: 936
Joined: Sat Jun 18, 2011 4:00 pm
Location: a dying planet

Re: Classic/68K Development tooling baseline

Post by Raziel »

EAB might be a good place to ask.

Most there are on emulators nowadays, but the "buzzing" is at least louder
People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg

Alpyre
Posts: 2
Joined: Wed Jul 04, 2018 8:26 am

Re: Classic/68K Development tooling baseline

Post by Alpyre »

Sorry for the late reply.

I use the bebbo's fork of the cross development toolchain by cahirwpz which is a complete up to date toolchain that comes with the NDK and compiles with gcc6 (also contains clib2 linkers):
https://github.com/bebbo/amigaos-cross-toolchain

Post Reply