SDL and OpenGL
Posted: Fri Mar 01, 2013 11:17 am
Hi everybody,
Every now and again I update the current MAME build (which uses SDL) for AOS4. The major slowdown is by far the graphics.
Obviously there is a lot of overhead using the SDL library... hence I'm wondering what are the plans for OpenGL support in SDL? Is support planned for OS 4.2?
I realise that the maintainers of the SDL have a few (thousand!) other things to worry about, but OpenGL support in SDL could be useful for all sorts of other programs, and would speed things up massively because 2D scaled graphics are such a bottleneck at the moment. With OpenGL we'd have properly scaled graphics at practically no cost to the processor, and even the lowliest Sam440 would be able to do full screen renders quickly on SDL programs like MAME.
Anybody have any input?
Thanks!
Every now and again I update the current MAME build (which uses SDL) for AOS4. The major slowdown is by far the graphics.
Obviously there is a lot of overhead using the SDL library... hence I'm wondering what are the plans for OpenGL support in SDL? Is support planned for OS 4.2?
I realise that the maintainers of the SDL have a few (thousand!) other things to worry about, but OpenGL support in SDL could be useful for all sorts of other programs, and would speed things up massively because 2D scaled graphics are such a bottleneck at the moment. With OpenGL we'd have properly scaled graphics at practically no cost to the processor, and even the lowliest Sam440 would be able to do full screen renders quickly on SDL programs like MAME.
Anybody have any input?
Thanks!