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Suggestion: Setting to invert Scroll Wheel direction
Posted: Tue Feb 12, 2013 2:10 pm
by Amigo1
As the title says
Even if it's all evil-Apple's fault, I'm getting used to the natural way of scrolling, so I think it is the Amiga way
to let the user decide which is the more ergonomic setting for himself.
Anyone else wants to back me up?

Re: Suggestion: Setting to invert Scroll Wheel direction
Posted: Tue Feb 12, 2013 11:20 pm
by djrikki
Natural? So Apple your telling me that all these years I have been using a mouse abnormally?
I jest.. What apple means by 'natural' is Touch.. A mouse isnt a touch device hence... a very strange and stupid decision for Apple to make.
So from a logical standpoint it makes no sense.
For a mouse device id imagine that you are in a very small minority.
Besides its a waste of development that would be better spent on real shortcomings.
Re: Suggestion: Setting to invert Scroll Wheel direction
Posted: Wed Feb 13, 2013 9:40 am
by Amigo1
djrikki wrote:Natural? So Apple your telling me that all these years I have been using a mouse abnormally?
I jest.. What apple means by 'natural' is Touch.. A mouse isnt a touch device hence... a very strange and stupid decision for Apple to make.
So from a logical standpoint it makes no sense.
For a mouse device id imagine that you are in a very small minority.
Besides its a waste of development that would be better spent on real shortcomings.
it's not really because of what Apple says. Anyway, I don't quite get your arguments; what has the fact of the mouse not beeing a touch device to do with how it reacts? Why does its movement mimik as if the mouse pointer was on a flat surface in front of you? why does pulling/draging the mouse towards you don't move the pointer upwards on the screen? How logical is that?
It's just about how we agree something has to work. The pointer could as well move right out of the flat-screen by that last mentioned movement.
Besides, it is just a mere suggestion, the dev-team can decide what to do with it.. I mean, how important was it to assign important developer time to implement round corners and transparent windows?
