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Re: Wav audio datatype and Hollywood
Posted: Wed Apr 22, 2015 1:39 pm
by broadblues
g0blin wrote:
I guess the only thing I can do at this point is using the old samples and manually adjust their volumes sample by sample from inside my code.
The reason why we remastered them was exactly to avoid this behaviour and equalize the entire batch of sounds for better consistency.
Just batch the convert the files back to amore standard wav format with a tool like sox. The content wont be changed but if the issue is related to the non standard header size then that would simply be sorted out.
Re: Wav audio datatype and Hollywood
Posted: Wed Apr 22, 2015 3:11 pm
by g0blin
Nice hint.
Thanks Andy, I'll try asap.
Re: Wav audio datatype and Hollywood
Posted: Wed Apr 22, 2015 8:36 pm
by softwarefailure
Ok, fixed in Hollywood. Seems like OS4's sound.datatype doesn't support the V41 extensions by Stephan Rupprecht.
Re: Wav audio datatype and Hollywood
Posted: Wed Apr 22, 2015 9:36 pm
by broadblues
softwarefailure wrote:Ok, fixed in Hollywood. Seems like OS4's sound.datatype doesn't support the V41 extensions by Stephan Rupprecht.
What extensions are those? Scaning the autodoc quickly I see no V41's but a lot of V44 etc. Just so I can cross check in case they are supported but not working or some such.
Re: Wav audio datatype and Hollywood
Posted: Thu Apr 23, 2015 11:44 am
by thomasrapp
Re: Wav audio datatype and Hollywood
Posted: Thu Apr 23, 2015 5:03 pm
by nubechecorre
Is it possible to have this datatype compiled for AmigaOS4?
Re: Wav audio datatype and Hollywood
Posted: Thu Apr 23, 2015 6:13 pm
by softwarefailure
@broadblues: The basic problem is that even OS3.9's sound.datatype doesn't support 16-bit samples, only 8-bit. That's why V41 remains popular on classics. MorphOS' sound.datatype was also built on top of the APIs introduced by the Rupprecht datatype. So you might want to consider adding some simple wrappers for the V41 extensions to increase compatibility of classic software with OS4.
Re: Wav audio datatype and Hollywood
Posted: Thu Apr 23, 2015 10:38 pm
by trixie
Considering the fact that Stephan Rupprecht was part of the OS4 dev team, I'm quite surprised that his sound.datatype V41 functionality was not included in V44

Re: Wav audio datatype and Hollywood
Posted: Thu Apr 23, 2015 11:09 pm
by nubechecorre
This would help us a lot for the videogame we are working for..

Re: Wav audio datatype and Hollywood
Posted: Thu Apr 23, 2015 11:34 pm
by xenic
trixie wrote:Considering the fact that Stephan Rupprecht was part of the OS4 dev team, I'm quite surprised that his sound.datatype V41 functionality was not included in V44

Since all the samples played in Multiview and broadblues stated that both of his datatype based programs played the samples, I don't think there is anything wrong with the OS4 sound.datatype. I'm not sure why people are suggesting that we replace a newer version of Stephan Rupprecht's datatype with an older one because one 3rd party program can't play some samples.