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Re: Bugs report (MiniGL, Compositing R200, Warp3D)

Posted: Wed May 21, 2014 5:24 pm
by Daytona675x
@joerg
I don't know anything about Warp3D, but if it isn't the guardband problem
Actually, although it should not be, the effect could be explained with a bad / too small guard-band setting.
Somehow I doubt that because I can't imagine someone would set the guard-band to such a small value. This would cause almost any game to not work properly (unless you work around that by "patching" your geometry accordingly), at least at decent render-target-resolutions.

Re: Bugs report (MiniGL, Compositing R200, Warp3D)

Posted: Wed May 21, 2014 5:31 pm
by joerg
Daytona675x wrote:Actually, although it should not be, the effect could be explained with a bad / too small guard-band setting.
You wrote that you get the same problem with Compositing, and the only thing that and Warp3D should have in common is using the 3D engine - with the same hardware limits.