Re: we need inbuild keymap switcher as commoditie
Posted: Fri Jul 26, 2013 2:46 pm
@Trixie
1. 100% necessary: user defined keys for swith-combo (1button or combos, like in FKEY with those "begin capture mode" for easy set)
2. ability to provide +x -x so indicator can be placed where user wish, maybe even +y -y also can be good , if user want to put it not in topbar, but somewhere else.
3. ability to switch it for just a single window
4. ability to switch it for new screens
5. arexx port good to have too
And so on
http://www.amirus.org.ru/elf_doc/pics/elfprefs.png
http://www.amirus.org.ru/elf_doc/pics/e ... otkeys.png
http://www.amirus.org.ru/elf_doc/pics/e ... mmands.png
http://www.amirus.org.ru/elf_doc/pics/e ... creens.png
At least those options:What options would you want there to be?
1. 100% necessary: user defined keys for swith-combo (1button or combos, like in FKEY with those "begin capture mode" for easy set)
2. ability to provide +x -x so indicator can be placed where user wish, maybe even +y -y also can be good , if user want to put it not in topbar, but somewhere else.
3. ability to switch it for just a single window
4. ability to switch it for new screens
5. arexx port good to have too
And so on
If we want to make it fast, and limit to primitive then yes, sure. No features options need it, just in tooltypes 3 settings: combo for swith, and 2 languages to switch between. But its pretty primitive imho. There can be a lot of nice stuff done like how that ELF was done, check plz those screens:The commodity should just cycle-switch between a set of keymaps and display the currently selected one in the screen bar, that's all.
http://www.amirus.org.ru/elf_doc/pics/elfprefs.png
http://www.amirus.org.ru/elf_doc/pics/e ... otkeys.png
http://www.amirus.org.ru/elf_doc/pics/e ... mmands.png
http://www.amirus.org.ru/elf_doc/pics/e ... creens.png