A forum for general AmigaOS 4.x support questions that are not platform-specific
- AmigaOS Core Developer
- Posts: 34
- Joined: Wed Jan 22, 2014 5:18 pm
- Location: Cologne, Germany
I don't know anything about Warp3D, but if it isn't the guardband problem
Actually, although it should
not be, the effect could
be explained with a bad / too small guard-band setting.
Somehow I doubt that because I can't imagine someone would set the guard-band to such a small value. This would cause almost any game to not work properly (unless you work around that by "patching" your geometry accordingly), at least at decent render-target-resolutions.
Warp3D driver code-basher and bug-smasher - btw.: driver writing is nothing mysterious
- Posts: 371
- Joined: Sat Mar 01, 2014 5:42 am
Daytona675x wrote:Actually, although it should not be, the effect could be explained with a bad / too small guard-band setting.
You wrote that you get the same problem with Compositing, and the only thing that and Warp3D should have in common is using the 3D engine - with the same hardware limits.