Search found 40 matches

by AmiDARK
Sat Feb 16, 2013 11:01 pm
Forum: General Developer Support
Topic: MiniGL glCopyPixels bug ?
Replies: 6
Views: 3890

MiniGL glCopyPixels bug ?

Hello, When I want to copy the front buffer to the back buffer, I use glCopyPixels. I know it's slow but it's the only solution I've found to backup the last drawn frame. (it's mainly used for 2D). So, I supposed that it should work this way : glViewport( 0, 0, BasicSetup.DisplayWIDTH, BasicSetup.Di...
by AmiDARK
Mon Feb 04, 2013 11:18 pm
Forum: General Developer Support
Topic: MiniGL and glTexEnvi/f() parameters
Replies: 2
Views: 2586

Re: MiniGL and glTexEnvi/f() parameters

Thank you Hans for your answer.

I will test this now :)

Regards,
AmiDARK
by AmiDARK
Mon Feb 04, 2013 8:49 pm
Forum: General Developer Support
Topic: MiniGL and glTexEnvi/f() parameters
Replies: 2
Views: 2586

MiniGL and glTexEnvi/f() parameters

Hello. I'd like to make textures combination using 2 textures (double-texturing) but I never get a good result. I've found a tutorial explaining some of the requirements : http://www.informit.com/articles/article.aspx?p=770639&seqNum=6 It seem well explained so, I did this : glActiveTexture(GL_T...
by AmiDARK
Sat Jan 12, 2013 7:37 pm
Forum: General Developer Support
Topic: Loading 32-bit PNG with datatypes
Replies: 22
Views: 14353

Re: Loading 32-bit PNG with datatypes

Hi ThomasRapp,

In fact I inspired from an AmigaOS3 sample that showed how to use Datatypes and, as it actually work perfectly this way, I didn't remove these :p
But, as I know they're useless, I will remove them and test if nothing changed :)

Thank you for your information.

Regards,
AmiDARK
by AmiDARK
Sat Jan 12, 2013 1:55 pm
Forum: General Developer Support
Topic: 16 bits ZBuffer + native aniso?
Replies: 30
Views: 24074

Re: 16 bits ZBuffer + native aniso?

Crisot, It's up to user to create game profils but don't touch default parameters. Honestly, do you often modify your Catalyst settings for each application ? It's easier for USER to leave it control how the graphic card render 3D directly in the application... More to this, per default, these kind ...
by AmiDARK
Sat Jan 12, 2013 9:34 am
Forum: General Developer Support
Topic: 16 bits ZBuffer + native aniso?
Replies: 30
Views: 24074

Re: 16 bits ZBuffer + native aniso?

Warp3D's ENV vars allow users to override settings. If an application already provides quality vs performance adjustments, then there is little to no incentive to use the ENV vars. However, if the user still chooses to override the application's settings using the ENV vars, then the computer should...
by AmiDARK
Fri Jan 11, 2013 9:05 pm
Forum: General Developer Support
Topic: Loading 32-bit PNG with datatypes
Replies: 22
Views: 14353

Re: Loading 32-bit PNG with datatypes

Hi Grzegorz, Here is my personal function to load images (using datatypes) in the AmiDARK Engine. It work with PNG using alpha transparency ( RGBA 32bits images ). struct MyPicture * LoadPicture( APTR FileName ){ struct MyPicture *pt = NULL; Object *dto = NULL; ULONG nb; ULONG * AvailMethod = NULL; ...
by AmiDARK
Fri Jan 11, 2013 6:52 pm
Forum: General Developer Support
Topic: 16 bits ZBuffer + native aniso?
Replies: 30
Views: 24074

Re: 16 bits ZBuffer + native aniso?

I agree with you on some points but, I'd like to detail more what I think is best : 1. Only applications that do not handle Anisotropic filtering will have it set with env (or from the special folder for the application if user want). 2. Application that handle Anisotropic filtering must be able to ...
by AmiDARK
Thu Jan 10, 2013 9:15 pm
Forum: General Developer Support
Topic: 16 bits ZBuffer + native aniso?
Replies: 30
Views: 24074

Re: 16 bits ZBuffer + native aniso?

Hi Karlos,

If your idea to add this new method with :
uint32 IWarp3D->SetAnisotropyLevel(W3D_Context*, W3D_Texture*, uint32 level);
is approved and added, we should be able to add this to MiniGL then.

Kindest Regards,
AmiDARK
by AmiDARK
Sat Jan 21, 2012 6:01 pm
Forum: General AmigaOS
Topic: AHI : Changing setting cause sound trashed
Replies: 2
Views: 1681

AHI : Changing setting cause sound trashed

Hi, When I change AHI setup, (Frequency & Audio mode), the test noise is trashed until next soft reboot. Instead of getting a simple "beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep" ... I got "bererererererererererererererererererererererep" And any application that use AHI got the same ...