Very happy indeed!ssolie wrote:@all
We do plan to include a change log in the next SDK. I just didn't have time this time around.
Search found 70 matches
- Fri Nov 01, 2013 10:04 pm
- Forum: SDK Support
- Topic: SDK 53.24 ... and followups
- Replies: 43
- Views: 48332
Re: SDK 53.24 ... and followups
- Wed Oct 23, 2013 7:23 pm
- Forum: SDK Support
- Topic: SDK 53.24 ... and followups
- Replies: 43
- Views: 48332
Re: SDK 53.24 ... and followups
@kas1e Argue all you like but I'm not going back in time to create a change log and that's my final answer. Sorry to hear that. Some time ago I updated the Finnish locale files of YAM. The developers have implemented a SVN repository that was easily installed locally, even for me only for the local...
- Tue Oct 15, 2013 6:01 pm
- Forum: SDK Support
- Topic: SDK 53.24 ... and followups
- Replies: 43
- Views: 48332
Re: SDK 53.24 ... and followups
Ok, found something with Google. Thanks!ssolie wrote:...
I recommend you take a look around the web on what the const keyword is and how to use it correctly. Then the change should make a lot more sense to you.
Marko
- Mon Oct 14, 2013 9:16 pm
- Forum: SDK Support
- Topic: SDK 53.24 ... and followups
- Replies: 43
- Views: 48332
Re: SDK 53.24 ... and followups
Ok, thanks, found it but still not sure why the different CONST's are needed. Maybe a short explanation in the SDK FAQ?colinw wrote:There is a detailed explanation of this halfway down in the include file; exec/types.hblmara wrote: ...
But here I don't understand the CONST_ part,
Marko
- Sun Oct 13, 2013 10:13 pm
- Forum: SDK Support
- Topic: SDK 53.24 ... and followups
- Replies: 43
- Views: 48332
Re: SDK 53.24 ... and followups
Another change introduced: at include_h/graphics/text.h the definition of struct TextAttr and TTextattr there is a CONST_STRPTR as the type of name of the font... Because it is the correct type to use there. Instead of just ignoring those compiler warnings you should always try to understand them a...
- Sun Oct 13, 2013 2:13 pm
- Forum: SDK Support
- Topic: SDK 53.24 ... and followups
- Replies: 43
- Views: 48332
Re: SDK 53.24 ... and followups
Another change introduced: at include_h/graphics/text.h the definition of struct TextAttr and TTextattr there is a CONST_STRPTR as the type of name of the font. My program has several cases that the structure is used to open a selectable font, and using ta->ta_Name causes a 'const' warning now. Can ...
- Sat Oct 12, 2013 9:52 pm
- Forum: SDK Support
- Topic: SDK 53.24 ... and followups
- Replies: 43
- Views: 48332
Re: SDK 53.24 ... and followups
I didn't want to spend time explaining all the details in a text file nobody will ready anyway. ;) While recompiling my source, at least one change found: there is no IDOS->GetProgramName() anymore, but probably the new IDOS->GetCliProgramName() is renamed version. And there seems to be a change of...
- Tue Apr 23, 2013 9:55 pm
- Forum: General Developer Support
- Topic: Bug or feature of window.class scroller object?
- Replies: 6
- Views: 4043
Re: Bug or feature of window.class scroller object?
Thanks Rigo, changed my code but also waiting for the fix!
Marko
Marko
- Mon Apr 22, 2013 9:09 pm
- Forum: General Developer Support
- Topic: Bug or feature of window.class scroller object?
- Replies: 6
- Views: 4043
Re: Bug or feature of window.class scroller object?
Do you have a small example with source that demonstrates the problem? If so, it could speed up a fix. Simon #define ALL_REACTION_CLASSES 1 #define ALL_REACTION_MACROS 1 #include <reaction/reaction.h> #include <intuition/intuition.h> #include <proto/intuition.h> #include <proto/dos.h> Object *vscro...
- Mon Apr 22, 2013 9:05 pm
- Forum: General Developer Support
- Topic: Bug or feature of window.class scroller object?
- Replies: 6
- Views: 4043
Re: Bug or feature of window.class scroller object?
The gadget works the same way as all other gadgets: it reads your Tag List and obeys each tag in the order it comes to them. So you must have the tags in the right order. It's a "feature" of all the gadgets. So I found the 'right' order of scroller.gadget by accident. It seems not to be d...