Search found 347 matches

by javierdlr
Fri Aug 30, 2013 11:44 pm
Forum: General Developer Support
Topic: Add options to AppDock context menu
Replies: 6
Views: 5691

Re: Add options to AppDock context menu

THX trixie, yes it works fine adding my own MsgPort. :-)
by javierdlr
Fri Aug 23, 2013 6:06 pm
Forum: General Developer Support
Topic: Add options to AppDock context menu
Replies: 6
Views: 5691

Re: Add options to AppDock context menu

Hi. Now I have contextmenu with some items :-) But how to "interconnect" the DOCKY (seems it's a separated task/process) with my main (mixer) program/task/process? Via Messages and Ports? (http://wiki.amigaos.net/index.php/Exec_Messages_and_Ports) Does amidock/docky has some in-built funct...
by javierdlr
Thu Aug 22, 2013 2:51 pm
Forum: General Developer Support
Topic: Add options to AppDock context menu
Replies: 6
Views: 5691

Re: Add options to AppDock context menu

Ok did some tests, but I don't know where <code> ..Object *item1 = PopupMenuItemObject, .. </code> 'PopupMenuItemObject' comes from, can someone enlight me? Is there a way to add items to AppDock's contextmenu (not a Docky)? :-/ PopupMenuObject is probably from popupmenu.class. If you figure out ho...
by javierdlr
Tue Aug 20, 2013 12:39 pm
Forum: General Developer Support
Topic: Add options to AppDock context menu
Replies: 6
Views: 5691

Re: Add options to AppDock context menu

Ok did some tests, but I don't know where
<code>
..Object *item1 = PopupMenuItemObject, ..
</code>
'PopupMenuItemObject' comes from, can someone enlight me?

Is there a way to add items to AppDock's contextmenu (not a Docky)? :-/

TIA
by javierdlr
Fri Aug 16, 2013 7:09 pm
Forum: General Developer Support
Topic: Add options to AppDock context menu
Replies: 6
Views: 5691

Add options to AppDock context menu

Allready have the AppDock (using application_lib & RegisterApplication() ... ) icon (with only one default option 'Quit') and want to add a couple more of options to an AppDocky like on AmiUpdate. Is there an "easy" way for such thing? Or do I have to add/link a Dummy_Docky.c (like Tes...
by javierdlr
Thu Aug 01, 2013 2:34 pm
Forum: AmigaOS Feature Requests
Topic: we need inbuild keymap switcher as commoditie
Replies: 81
Views: 52121

Re: we need inbuild keymap switcher as commoditie

@kas1e is it possible later to make it like this: user running amigaos, at top bar nice flag are already appear as default, then user just press some combo and ... The problem is where and how to put the keymap indicator stuff. So unless this is agreed upon, I can't (and won't) start working on the...
by javierdlr
Fri Jul 05, 2013 5:54 pm
Forum: General Developer Support
Topic: how to SYNC to inhibit all partitions
Replies: 9
Views: 8736

Re: how to SYNC to inhibit all partitions

THX Collin will change code and test it ASAP. THX again.
by javierdlr
Wed Jul 03, 2013 12:27 pm
Forum: General Developer Support
Topic: how to SYNC to inhibit all partitions
Replies: 9
Views: 8736

Re: how to SYNC to inhibit all partitions

Hi, now using this code to SYNC, suing AllocDosObjectTags now: static void Sync(void) { int32 result; struct Node *nd = NULL; struct InfoData id; struct DevProc *dp = NULL; struct List *list = IDOS->AllocDosObjectTags(DOS_VOLUMELIST, ADO_Type, LDF_VOLUMES, ADO_AddColon, TRUE, TAG_END); if(list) { fo...
by javierdlr
Tue Jun 25, 2013 8:38 am
Forum: General Developer Support
Topic: Locale OC_PreferExternal (correct bult-in strings)
Replies: 3
Views: 3031

Re: Locale OC_PreferExternal (correct bult-in strings)

Changing it to: .. li.li_Catalog = ILocale->OpenCatalog(NULL, "poff.catalog", OC_BuiltInLanguage, "english", OC_PreferExternal, TRUE, TAG_END); .. works the way I want, if no spanish catalog found (and my Locale prefs default languages is: SPANISH, ENGLISH) it tries to load the c...
by javierdlr
Sun Jun 23, 2013 9:43 pm
Forum: General Developer Support
Topic: Locale OC_PreferExternal (correct bult-in strings)
Replies: 3
Views: 3031

Locale OC_PreferExternal (correct bult-in strings)

Hi, I use to correct typos in my built-in strings the next piece of code: li.li_Catalog = ILocale->OpenCatalog(NULL, "poff.catalog", OC_BuiltInCodeSet, 3, // US-ASCII OC_PreferExternal, TRUE, TAG_END); But I don't see (snoopy) that my program tries to load (in my case) spanish catalog and ...