Search found 80 matches
- Tue Mar 31, 2015 10:38 pm
- Forum: General AmigaOS
- Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
- Replies: 39
- Views: 21940
Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem
@Daytona In addition to what Hans states above, allow me to reiterate. The W3D_Gfx driver is allocating VRAM for textures. It does this by allocating BitMaps. However, only the required size in bytes of the texture is passed to the allocator function, not the dimensions or even the format , the allo...
- Tue Mar 31, 2015 6:44 pm
- Forum: General AmigaOS
- Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
- Replies: 39
- Views: 21940
Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Here is what I believe is happening 1) When querying the maximum texture size, the value supported by the given GPU is returned. This does not imply that your particular card is capable of supporting a texture that size. Note that for 2Kx2Kx4 we need 16MiB. Should not really be problem for a card wi...
- Mon Jan 12, 2015 5:02 pm
- Forum: Platform: Classic
- Topic: AmigaOS 4.1 Final Edition for classic
- Replies: 56
- Views: 73962
Re: AmigaOS 4.1 Final Edition for classic
@Lio
PS Running Quake2 in CLUT mode will use software rendering. Although the Permedia2 can do 3D operations on 8-bit screens (limited, no shading, 8-bit textures only), There's certainly no support for 8-bit render targets in MiniGL.
Also see:
http://wiki.amigaos.net/wiki/UserDoc:Warp3D#Permedia_2
PS Running Quake2 in CLUT mode will use software rendering. Although the Permedia2 can do 3D operations on 8-bit screens (limited, no shading, 8-bit textures only), There's certainly no support for 8-bit render targets in MiniGL.
Also see:
http://wiki.amigaos.net/wiki/UserDoc:Warp3D#Permedia_2
- Mon Jan 12, 2015 3:45 pm
- Forum: Platform: Classic
- Topic: AmigaOS 4.1 Final Edition for classic
- Replies: 56
- Views: 73962
Re: AmigaOS 4.1 Final Edition for classic
@Lio Sorry to hear you are having such sub-optimal experiences with the Permedia2. What I can say is that the Warp3D driver itself is, unquestionably faster than it was in OS3.9 (I have the synthetic benchmarks to prove it), especially for v1-v4 rendering functions. There's no comparison for v5 rend...
- Mon Dec 15, 2014 7:56 pm
- Forum: Platform: Classic
- Topic: OS4.1 slower than WarpUp?
- Replies: 3
- Views: 7705
Re: OS4.1 slower than WarpUp?
Are you able to run the WarpUp version of ScummVM on OS4.1 on the same box? It could be that the 4.1 native version just isn't as optimised. It's a common nuisance caused by people developing on much faster hardware and forgetting those of us on original Amiga hardware. That said, for WarpUp applica...
- Tue Nov 04, 2014 10:52 pm
- Forum: General AmigaOS
- Topic: Warp3D bug, W3D_VFORMAT_PACK_COLOR inconsistent
- Replies: 3
- Views: 3335
Re: Warp3D bug, W3D_VFORMAT_PACK_COLOR inconsistent
Can you please post the version numbers for each of the Warp3d components installed on your system? A number of similar colour format bugs were fixed for the Radeon R100 and R200 drivers for the non-interleaved colour pointers previously. Its possible that the interleaved version was overlooked at t...
- Tue May 20, 2014 9:02 pm
- Forum: General AmigaOS
- Topic: Bugs report (MiniGL, Compositing R200, Warp3D)
- Replies: 11
- Views: 5970
Re: Bugs report (MiniGL, Compositing R200, Warp3D)
Note that both compositing and Warp3D make use of the same RadeonCP resource on R200 (and AFAIK also on R100). It's possible that bugs may exist there or that some command packets aren't quite configured correctly. As for poor documentation for Warp3D, its true. Unfortunately that affects driver dev...
- Mon May 19, 2014 10:38 pm
- Forum: General AmigaOS
- Topic: Bugs report (MiniGL, Compositing R200, Warp3D)
- Replies: 11
- Views: 5970
Re: Bugs report (MiniGL, Compositing R200, Warp3D)
I expect the non rendering of triangles in Warp3D with vertices a certain distance outside the viewport may be down to guardband clipping. Unfortunately I no longer have a functioning system to confirm it. There are numerous issues with texture mapping in the R200 driver when multitexturing is not e...
- Sat Apr 12, 2014 9:51 pm
- Forum: General AmigaOS
- Topic: I do not have an ENVARC:Warp3D/ drawer.
- Replies: 1
- Views: 1184
Re: I do not have an ENVARC:Warp3D/ drawer.
The Envarc:Warp3D drawer contains subdirectories for each hardware driver that in turn allow you to adjust the behaviour of thr drivers, mostly to improve backwards compatibility with software written for older iterations. Most drivers allow you to ajdust these settings for each installed applicatio...
- Sat Feb 01, 2014 6:00 pm
- Forum: General Developer Support
- Topic: A very small addition to minigl...
- Replies: 23
- Views: 17497
Re: A very small addition to minigl...
Nothing sad about it. IMHO it will be a sad day when OS4 no longer runs on original Amiga hardware.samo79 wrote:@Karlos
Sad to know you have only an old A1200 ..
Aniway can you release a test version of the library now ?
I presume we can help you with any eventual test