Search found 80 matches

by Karlos
Tue May 19, 2015 1:49 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

Just a note to add, a few people have contacted me using X1000 systems. If you are using a Warp3D supported RadeonHD card, this updated W3D_Picasso96.library will not be of any use to you as the memory management routines it provides are not used. This update is strictly for R100, R200, Voodoo and P...
by Karlos
Sat May 16, 2015 1:00 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

Apologies for the glacial delay. Today is the first time in ages I've had any time work on personal stuff. There is a debug build of the W3D_Picasso96.library (53.11) available at the following location: http://extropia.co.uk/warp3d/ Username: warp3dbeta Password by PM to anybody that wants it for t...
by Karlos
Mon Apr 13, 2015 7:35 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

@Daytona

I might have found something. Please check your PM.
by Karlos
Fri Apr 03, 2015 8:51 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

@Karlos As I don't presently have access to an OS 4 system, much less a working R200 based one, all I can do is conjecture. Are you still want to have only classic amigaos4 system, or, for the sake of development can go for sam or something ? I mean, we for sure can help with it if you want to spen...
by Karlos
Thu Apr 02, 2015 8:54 am
Forum: General AmigaOS
Topic: Compositing Freeze R200
Replies: 1
Views: 1451

Re: Compositing Freeze R200

This might be related to a bug I found when working on the R200 Warp3D driver which uses the same radeoncp.resource for talking to the chip. For whatever reason, the maximum number of words in a command packet seems to be less than implied in the hardware documentation. I never could find a reliable...
by Karlos
Wed Apr 01, 2015 11:25 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

4. it also happens with 2048x1024 and 1024x2048 at both 32bit and 16bit (! so it fails even at about low 4 MB tex-data). 5. it works with 2048x512 and 512x2048 at both 16bit and 32bit (! so it can also work if about 4 MB tex-data). This behaviour doesn't make sense. I'm nowhere near as familiar wit...
by Karlos
Wed Apr 01, 2015 5:24 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

@Karlos So it may be that all your realign fun is useless because at the end what you got was normal RAM? No. Please re-read the above posts. The allocator function takes your Context's display bitmap and tells P96/Graphics to use it as a friend bitmap when allocating. This ensures the bitmap is cr...
by Karlos
Wed Apr 01, 2015 3:43 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

If P96/Graphics AllocBitMap() functions returned VRAM resident allocations that were already texture-friendly aligned for the target GPU, *none* of this complex allocation strategy would be necessary; you'd just allocate BitMaps directly using a pixel depth that matches your required texel depth. Al...
by Karlos
Wed Apr 01, 2015 1:40 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

"I don't get it why perfectly 32bit-pot texture size calculations shouldn't be trivial. Under certain conditions (unsupported texture format, non-pot-texture, conversions) I'd understand that, but not in such a case where the conditions are optimal." Again, It is not the texture allocation...
by Karlos
Tue Mar 31, 2015 11:14 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 21940

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

PS:Try a 2048x2048 16 bit supported texture. That shouldn't lead to a 2048x2048 BitMap allocation if your context is on a 32-bit display because the BitMap allocation will likely be in the same format as the display (it uses friend allocation in p96 to ensure the BitMap memory is in VRAM and this us...