Search found 80 matches
- Sun Jan 13, 2013 1:07 am
- Forum: General Developer Support
- Topic: 16 bits ZBuffer + native aniso?
- Replies: 30
- Views: 24074
Re: 16 bits ZBuffer + native aniso?
Crisot, It's up to user to create game profils but don't touch default parameters. Honestly, do you often modify your Catalyst settings for each application ? It's easier for USER to leave it control how the graphic card render 3D directly in the application... The Catalyst drivers usually come wit...
- Wed Jan 09, 2013 8:17 pm
- Forum: General Developer Support
- Topic: Scissoring problem?
- Replies: 6
- Views: 9613
Re: Scissoring problem?
The idea is to CULL (discard, NOT clip) polygons fully outside of the view frustum, then to CLIP polygons partially outside of "view frustum + guardband". This way only visible polygons going outside guardband are CPU clipped. Every other polygons are "GPU scissored". That's act...
- Wed Jan 09, 2013 11:49 am
- Forum: General Developer Support
- Topic: Scissoring problem?
- Replies: 6
- Views: 9613
Re: Scissoring problem?
To my knowledge, Warp3D scissoring is a 2D hardware clipping. Meaning, If I give it a scene at least CPU clipped by a znear (to avoid negative Z), or if I'm only working with "2D" polygons (like Hurrican), Warp3D scissoring should be able to do the whole 2D screen clipping (top/bot/left/r...
- Fri Nov 16, 2012 3:24 pm
- Forum: Platform: AmigaOne X1000
- Topic: Timberwolf
- Replies: 9
- Views: 6264
Re: Timberwolf
ggw: Thank you for your feedback. The problem you described is being handled by all the right people. :) That was last July. It is now the middle of November. Have we abandoned Timberwolf on the X1000 because of this problem? *sighs* Why the addition of "on the X1000" when no version came...
- Fri Nov 16, 2012 3:12 pm
- Forum: Announcements
- Topic: Temporary disabling of User Registrations
- Replies: 1
- Views: 16819
Temporary disabling of User Registrations
For the time being, the user registration on the forum is disabled due to technical reasons. We apologize for the inconvenience, and will try to sort this out as fast as possible.
- Mon Nov 05, 2012 12:44 pm
- Forum: Platform: AmigaOne X1000
- Topic: Insufficient memory CFE error on some cold boots
- Replies: 14
- Views: 8975
Re: Insufficient memory CFE error on some cold boots
I have noticed the "Insufficient memory" error from time to time myself, and I think it is mostly an initialization error of CFE's ide code, which wasn't very good to begin with and does have its share of issues even after I went over it. The original version didn't even work with a second...
- Tue Oct 30, 2012 12:02 pm
- Forum: General AmigaOS
- Topic: Reading CPU temp on the PA6T?
- Replies: 2
- Views: 2260
Re: Reading CPU temp on the PA6T?
There should be a sensors API in AmigaOS, unfortunately there isn't. It has appeared on the radar already, but as many other things it needs to be on the backburner in favor of more pressing issues.Deniil wrote:Is there any API or existing application for reading the (two, three?) core temps in the PA6T CPU?
- Wed Oct 24, 2012 2:20 pm
- Forum: General Developer Support
- Topic: AmigaOS development on Linux (Help!)
- Replies: 8
- Views: 9131
Re: AmigaOS development on Linux (Help!)
I know the build configuration calls for /usr/local, but what else would need change to move it all to /home/user/ ? The question would be, why would you want to? AFAIR, you need to rebuild the compiler and tools yourself if you want to move it. The tools use a prefix specified during compile time,...
- Wed Oct 26, 2011 1:02 pm
- Forum: General AmigaOS
- Topic: Warp3D/MiniGL rendering bug in Qt
- Replies: 2
- Views: 2091
Re: Warp3D/MiniGL rendering bug in Qt
It seems, that there are still rendering bugs with minigl/warp3d on update3. Here is a screenshot: http://dl.dropbox.com/u/5482530/Images/QtRenderBug.jpg I don't know, if it is feasible to try and fix it, or if all the effort is now going into a proper Mesa port. Most of the effort is going into Me...
- Tue Oct 25, 2011 4:40 pm
- Forum: General Developer Support
- Topic: AllocVecTags
- Replies: 16
- Views: 11600
Re: AllocVecTags
I am rather disappointed thet the compiler does not give any warning, error or undefined reference in this case. That is impossible because tag IDs and tag data are all uint32 types. There are no types for the compiler to check. Not that there was any way to check anyway, even on the old system if ...