Search found 554 matches
- Sun Dec 06, 2015 12:10 am
- Forum: General AmigaOS
- Topic: Troubles in Commodity-land
- Replies: 65
- Views: 38416
Re: Troubles in Commodity-land
@chris MUI registers everything as a commodity irrespective of what it actually is AFAIK. I'd certainly regard this as an abuse of the commodities framework Me too (if it's really the case). Could abuse be any more blatant than this? :-) According to the response on my bug report, it can be disable...
- Sat Dec 05, 2015 11:56 pm
- Forum: General AmigaOS
- Topic: Troubles in Commodity-land
- Replies: 65
- Views: 38416
Re: Troubles in Commodity-land
I use a lot of seperate screens and after I've iconified a program from a seperate screen to reduce screen crowding, I find it convenient to be able to reopen the iconified program with a hotkey rather than switching to the Workbench screen, clicking the icon and then returning to the screen I'm wo...
- Fri Dec 04, 2015 9:24 pm
- Forum: General AmigaOS
- Topic: Troubles in Commodity-land
- Replies: 65
- Views: 38416
Re: Troubles in Commodity-land
@trixie Official MUI line: http://muidev.de/ticket/277 It appears that any MUI applications which shouldn't be commodities will need to be taken up with the authors concerned, as apparently that can be disabled. I'm not sure why it's switched on by default (nor why having a global hotkey to iconify ...
- Fri Dec 04, 2015 7:11 pm
- Forum: General AmigaOS
- Topic: Troubles in Commodity-land
- Replies: 65
- Views: 38416
Re: Troubles in Commodity-land
A "commodity" that is just a normal app with a popup key is arguably not a true commodity. Exactly. This is why I added, many months ago, the following note at the beginning of the Commodities Library wiki page: In the past, some developers turned their programs into commodities only to p...
- Fri Dec 04, 2015 6:49 pm
- Forum: General Developer Support
- Topic: How to detect when an icon is dragging over a window
- Replies: 17
- Views: 17606
Re: How to detect when an icon is dragging over a window
"Now you know the icon is over your dopzone" Ah yes, but it inhibit totally the WINDOW_AppMsgHook() and overall, i know only the coordinate an icon is entering the dropzone (my whole window in my case), not the coordinates his icon is hovering inside the window. Or maybe the only solution...
- Sat Nov 21, 2015 10:29 pm
- Forum: General Developer Support
- Topic: frbuttonclass does not support GA_TextAttr
- Replies: 3
- Views: 4595
Re: frbuttonclass does not support GA_TextAttr
Or at least it isn't working for me here. Any chance of this being added/fixed? If you use an IntuiText as the gadget label (GadgetText) then you should be able to specify a TextAttr using IntuiText->ITextFont. Hmm, but doesn't the class convert GA_Text into IntuiText internally? In which case supp...
- Tue Nov 17, 2015 4:10 pm
- Forum: General Developer Support
- Topic: frbuttonclass does not support GA_TextAttr
- Replies: 3
- Views: 4595
frbuttonclass does not support GA_TextAttr
Or at least it isn't working for me here.
Any chance of this being added/fixed?
Any chance of this being added/fixed?
- Mon Nov 16, 2015 5:08 pm
- Forum: General Developer Support
- Topic: SpeedBar Separator and Images and SBNA_ButtonID
- Replies: 30
- Views: 22793
Re: SpeedBar Separator and Images and SBNA_ButtonID
Oh yes, of course. Silly me.broadblues wrote:Just use a label.image ofyou want custom text and image layouts
- Sun Nov 15, 2015 3:54 pm
- Forum: General Developer Support
- Topic: SpeedBar Separator and Images and SBNA_ButtonID
- Replies: 30
- Views: 22793
Re: SpeedBar Separator and Images and SBNA_ButtonID
I would also like to be able to specify my own disabled images like most other gadgets. Specify my own: Render, Select, Disabled images. Doing it in a BitMap would be nice: return(BitMapObject, BITMAP_SourceFile, Render, BITMAP_SelectSourceFile, Select, BITMAP_DisabledSourceFile, Disabled, BITMAP_S...
- Sat Nov 07, 2015 10:40 pm
- Forum: General Developer Support
- Topic: [Solved] PopupMenu and PMIA_CommKey ?
- Replies: 4
- Views: 4881
Re: [Solved] PopupMenu and PMIA_CommKey ?
AFAIK the shortcuts displayed on context menus are for information only. They are never trapped, you need to do it yourself (or add a corresponding item to the main menu strip). Intuition context menus work the same way (except the display of the shortcut doesn't work).