Search found 43 matches

by gonegahgah
Wed Jul 03, 2013 2:28 pm
Forum: Platform: AmigaOne X1000
Topic: Transfer A4000 HD to X1000
Replies: 18
Views: 11137

Re: Transfer A4000 HD to X1000

Thanks again everyone. I tried to see the two hard drives using Media Toolbox Niels but they don't seem to register? What does that mean? Sounds interesting Ken. How do I copy HD contents to RW media? The initial reason is moot now as I have recreated what I was missing but it would still be nice to...
by gonegahgah
Thu Jun 20, 2013 8:05 am
Forum: Platform: AmigaOne X1000
Topic: Transfer A4000 HD to X1000
Replies: 18
Views: 11137

Re: Transfer A4000 HD to X1000

Thanks guys for the suggestions. I think that I'm trying the right hard drive (I hope) but nothing shows in Workbench? The drive I have is a Quantum Series 3.5 hard drive which I believe is a whopping 3.2Gb. I also seem to have a Quantum Series 3.5 8.4Gb hard drive as well. I'm not sure where it fit...
by gonegahgah
Wed Jun 19, 2013 12:34 am
Forum: Platform: AmigaOne X1000
Topic: Transfer A4000 HD to X1000
Replies: 18
Views: 11137

Re: Transfer A4000 HD to X1000

Cool. Do I have to follow any particular steps to make this work?
I was using FFS I think and I think I had OS3.9.
Would OFS and OS3.5 work as well?
by gonegahgah
Tue Jun 18, 2013 11:36 pm
Forum: Platform: AmigaOne X1000
Topic: Transfer A4000 HD to X1000
Replies: 18
Views: 11137

Transfer A4000 HD to X1000

Hi guys,
Is it possible for me to transfer my old A4000 hard drive files to the X1000 if I still have the old hard drive?
I tried plugging in the hard drive - hopefully I have the right one; I have a few old HDs now - into the IDE and nothing seems to show...
by gonegahgah
Sat Jun 15, 2013 4:27 pm
Forum: AmigaOS Feature Requests
Topic: Icons in Menus
Replies: 17
Views: 11532

Re: Icons in Menus

When looking through my MouseZone code and zone.class code I was left wondering a few things: - I am presently using a public semaphore but, after it was suggested to me, I wondered if I can just use a mutex and do so by common access through the zoneclass. - Also, I'm using things like a Window poi...
by gonegahgah
Fri Jun 14, 2013 5:18 am
Forum: AmigaOS Feature Requests
Topic: Icons in Menus
Replies: 17
Views: 11532

Re: Icons in Menus

Slowly but surely things start to make sense again. Shows a deficiency in my documenting I think... I will improve that now. I was trying to work out why my MouseZone wasn't actually making any zones go active with ZM_GOACTIVE. Instead all it was sending out was ZM_HANDLEINPUT as well as ZM_GOINACTI...
by gonegahgah
Fri Jun 14, 2013 3:33 am
Forum: AmigaOS Feature Requests
Topic: Icons in Menus
Replies: 17
Views: 11532

Re: Icons in Menus

@trixie Sadly, the current drop zones are extremely limited. They are not implemented within a general GUI-programming framework; rather, they are a feature of the Workbench Library that is related to the AppWindow functionality. As such, they inherit certain features from old times: for example, th...
by gonegahgah
Tue Jun 11, 2013 11:56 pm
Forum: AmigaOS Feature Requests
Topic: Icons in Menus
Replies: 17
Views: 11532

Re: Icons in Menus

There were a few different features I was working upon with my menu system. One of the things I was working on was to make them live. I suspect the way to do this - and that I probably was doing - was to create agents between the app and the menu system that could keep the information current. If yo...
by gonegahgah
Fri Jun 07, 2013 10:33 pm
Forum: AmigaOS Feature Requests
Topic: Icons in Menus
Replies: 17
Views: 11532

Re: Icons in Menus

I should perhaps mention the purpose of having a zoneclass and a moveclass. I guess this area of the forum isn't too bad to discuss these things in as they were features that I wanted to see in the Amiga OS. The pointer.zone I talked about was a simple example. The OS itself already supplies drop zo...
by gonegahgah
Wed Jun 05, 2013 10:54 pm
Forum: AmigaOS Feature Requests
Topic: Icons in Menus
Replies: 17
Views: 11532

Re: Icons in Menus

Thanks SSolie, I would enjoy that. Continuing my recollections... I created a few different BOOPSI classes using my zone code including one called pointer.zone. The purpose of pointer.zone is to display a different pointer image when the pointer is over that zone. This is one where I realised that m...