Aaaaah... I´m getting old, I think. I totally overlooked the CDT_SETWINDOWTITLE, CONST_STRPTR title part of the console autodoc :shock:
From time to time I really enjoy playing some kind of Jurassic Park within AmigaOS :mrgreen:
The telnet client uses the packet interface of console.device ...
Search found 92 matches
- Fri Jan 27, 2017 1:51 pm
- Forum: General Developer Support
- Topic: Window title delay opening Workbench console output window
- Replies: 3
- Views: 5336
- Fri Jan 27, 2017 11:30 am
- Forum: General Developer Support
- Topic: Window title delay opening Workbench console output window
- Replies: 3
- Views: 5336
Window title delay opening Workbench console output window
Hello!
Recently I discovered a small glitch with e.g. Workbench console output window. While Workbench opens this window, the window title is empty (NULL pointer). There is a slight delay and then the window title is set. There is no difference with windows opened by Workbench directly or by the ...
Recently I discovered a small glitch with e.g. Workbench console output window. While Workbench opens this window, the window title is empty (NULL pointer). There is a slight delay and then the window title is set. There is no difference with windows opened by Workbench directly or by the ...
- Thu Mar 10, 2016 9:19 pm
- Forum: General Developer Support
- Topic: AllocVecTags() questions
- Replies: 10
- Views: 14636
Re: AllocVecTags() questions
I´m not 100% sure about this topic, but AFAIR, MEMF_PUBLIC misuse will fill up (and block) precious memory and prevents swap, which is not a good thing at all. Further, AFAIR still, if you plan to share data off the process´ variable space, you should copy it using memory allocated with MEMF_SHARED ...
- Thu Jan 21, 2016 3:58 pm
- Forum: AmigaOS Feature Requests
- Topic: Support for XTREME X-94395 (PSX to USB adaptor)
- Replies: 10
- Views: 22252
Re: Support for XTREME X-94395 (PSX to USB adaptor)
Yes, Sebastian is the poor guy who is loaded with this pain ;-) I was in contact with him regarding the XBox 360 controllers.
The really big problem is, that a lot of USB devices doesn´t obey the USB report descriptor standards. If they would do, hid.usbfd would recognize (and use) them correctly ...
The really big problem is, that a lot of USB devices doesn´t obey the USB report descriptor standards. If they would do, hid.usbfd would recognize (and use) them correctly ...
- Thu Jan 21, 2016 2:22 am
- Forum: AmigaOS Feature Requests
- Topic: Support for XTREME X-94395 (PSX to USB adaptor)
- Replies: 10
- Views: 22252
Re: Support for XTREME X-94395 (PSX to USB adaptor)
@samo79:
Just ask for it! ;-) I would really like to see more usb hardware running with OS4, even such things like old joysticks etc.
I could explain a bit more:
hid.usbfd SHOULD support it, but that depends on
- VENDOR/PRODUCT ID
- if the device sends correct and recognizable USB report ...
Just ask for it! ;-) I would really like to see more usb hardware running with OS4, even such things like old joysticks etc.
I could explain a bit more:
hid.usbfd SHOULD support it, but that depends on
- VENDOR/PRODUCT ID
- if the device sends correct and recognizable USB report ...
- Wed Jan 20, 2016 11:03 am
- Forum: AmigaOS Feature Requests
- Topic: Support for XTREME X-94395 (PSX to USB adaptor)
- Replies: 10
- Views: 22252
Re: Support for XTREME X-94395 (PSX to USB adaptor)
Ask politely 

- Tue Jan 19, 2016 10:55 am
- Forum: AmigaOS Feature Requests
- Topic: Support for XTREME X-94395 (PSX to USB adaptor)
- Replies: 10
- Views: 22252
Re: Support for XTREME X-94395 (PSX to USB adaptor)
Unfortunately, if hid.usbfd doesn´t recognize the adapter properly, a "simple" driver won´t do the trick with AmigaInput. I ran into the same problem as I tried to make XBox 360 gamepads usable...
- Thu Jul 16, 2015 12:41 pm
- Forum: SDK Support
- Topic: libauto and application.library
- Replies: 21
- Views: 40331
Re: libauto and application.library
@whose
The CIA resource is rather special in that there are actually two resources one called "ciaa.resource" and the other "ciab.resource" (one for each of the Amiga's two CIA chips) which both use the same API and hence the same includes and interface .xml file.
Maybe it´s time for a second ...
The CIA resource is rather special in that there are actually two resources one called "ciaa.resource" and the other "ciab.resource" (one for each of the Amiga's two CIA chips) which both use the same API and hence the same includes and interface .xml file.
Maybe it´s time for a second ...
- Thu Jul 16, 2015 1:11 am
- Forum: SDK Support
- Topic: libauto and application.library
- Replies: 21
- Views: 40331
Re: libauto and application.library
I beg to differ :-) If you wonder why then think for a moment about what the CIA is (and I don't mean them murican spies) . I'm sure your resourcefuil enough to figure out.
You're probably right. The problem isn't with the CIA files but with attempting to add resource opening to libauto.a.
The ...
- Thu Jul 16, 2015 12:38 am
- Forum: SDK Support
- Topic: libauto and application.library
- Replies: 21
- Views: 40331
Re: libauto and application.library
AFAIK libauto was never meant to support fine-grained version control, but instead was meant to support "up to date" Amiga programming. That means, if something changed with a new library version, the new library version should be used and use of libauto was discouraged if one wanted to use the ...