Search found 5 matches

by g0blin
Fri May 08, 2015 9:30 pm
Forum: General AmigaOS
Topic: Wav audio datatype and Hollywood
Replies: 23
Views: 22424

Re: Wav audio datatype and Hollywood

Hello guys,

just to keep you posted, we converted the "offending" *.wav files into ogg format using sox.
I tested a few of those sounds and they seem to play pretty well, so I will modify the code to use the new format (at least on OS4).

Thanks again for your help.

Gianlua
by g0blin
Wed Apr 22, 2015 3:11 pm
Forum: General AmigaOS
Topic: Wav audio datatype and Hollywood
Replies: 23
Views: 22424

Re: Wav audio datatype and Hollywood

Nice hint.

Thanks Andy, I'll try asap.
by g0blin
Wed Apr 22, 2015 1:12 pm
Forum: General AmigaOS
Topic: Wav audio datatype and Hollywood
Replies: 23
Views: 22424

Re: Wav audio datatype and Hollywood

Thanks kas1e for your help.

I'll report it to Andreas.

@all
have a nice day. :-)
by g0blin
Wed Apr 22, 2015 8:41 am
Forum: General AmigaOS
Topic: Wav audio datatype and Hollywood
Replies: 23
Views: 22424

Re: Wav audio datatype and Hollywood

I don't know what to say.

I'm not blaming anyone, just calling for help. I'm not the Hollywood dev, so I don't know what's going on inside the framework.

I guess the only thing I can do at this point is using the old samples and manually adjust their volumes sample by sample from inside my code ...
by g0blin
Tue Apr 21, 2015 6:55 pm
Forum: General AmigaOS
Topic: Wav audio datatype and Hollywood
Replies: 23
Views: 22424

Re: Wav audio datatype and Hollywood

Hello guys,

here I am.

As Davide (Nube) said, we worked on the sound fx to provide a better gaming experience, but something is not working right.

We basically took some of the *.wav files we originally included on TSMC official demo and remastered them (adjusting volumes and such) with Logic 10 ...