Hello guys,
just to keep you posted, we converted the "offending" *.wav files into ogg format using sox.
I tested a few of those sounds and they seem to play pretty well, so I will modify the code to use the new format (at least on OS4).
Thanks again for your help.
Gianlua
Search found 5 matches
- Fri May 08, 2015 8:30 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 8635
- Wed Apr 22, 2015 2:11 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 8635
Re: Wav audio datatype and Hollywood
Nice hint.
Thanks Andy, I'll try asap.
Thanks Andy, I'll try asap.
- Wed Apr 22, 2015 12:12 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 8635
Re: Wav audio datatype and Hollywood
Thanks kas1e for your help.
I'll report it to Andreas.
@all
have a nice day.
I'll report it to Andreas.
@all
have a nice day.
- Wed Apr 22, 2015 7:41 am
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 8635
Re: Wav audio datatype and Hollywood
I don't know what to say. I'm not blaming anyone, just calling for help. I'm not the Hollywood dev, so I don't know what's going on inside the framework. I guess the only thing I can do at this point is using the old samples and manually adjust their volumes sample by sample from inside my code. The...
- Tue Apr 21, 2015 5:55 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 8635
Re: Wav audio datatype and Hollywood
Hello guys, here I am. As Davide (Nube) said, we worked on the sound fx to provide a better gaming experience, but something is not working right. We basically took some of the *.wav files we originally included on TSMC official demo and remastered them (adjusting volumes and such) with Logic 10 on ...