Hello guys,
just to keep you posted, we converted the "offending" *.wav files into ogg format using sox.
I tested a few of those sounds and they seem to play pretty well, so I will modify the code to use the new format (at least on OS4).
Thanks again for your help.
Gianlua
Search found 5 matches
- Fri May 08, 2015 9:30 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 22424
- Wed Apr 22, 2015 3:11 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 22424
Re: Wav audio datatype and Hollywood
Nice hint.
Thanks Andy, I'll try asap.
Thanks Andy, I'll try asap.
- Wed Apr 22, 2015 1:12 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 22424
Re: Wav audio datatype and Hollywood
Thanks kas1e for your help.
I'll report it to Andreas.
@all
have a nice day.
I'll report it to Andreas.
@all
have a nice day.

- Wed Apr 22, 2015 8:41 am
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 22424
Re: Wav audio datatype and Hollywood
I don't know what to say.
I'm not blaming anyone, just calling for help. I'm not the Hollywood dev, so I don't know what's going on inside the framework.
I guess the only thing I can do at this point is using the old samples and manually adjust their volumes sample by sample from inside my code ...
I'm not blaming anyone, just calling for help. I'm not the Hollywood dev, so I don't know what's going on inside the framework.
I guess the only thing I can do at this point is using the old samples and manually adjust their volumes sample by sample from inside my code ...
- Tue Apr 21, 2015 6:55 pm
- Forum: General AmigaOS
- Topic: Wav audio datatype and Hollywood
- Replies: 23
- Views: 22424
Re: Wav audio datatype and Hollywood
Hello guys,
here I am.
As Davide (Nube) said, we worked on the sound fx to provide a better gaming experience, but something is not working right.
We basically took some of the *.wav files we originally included on TSMC official demo and remastered them (adjusting volumes and such) with Logic 10 ...
here I am.
As Davide (Nube) said, we worked on the sound fx to provide a better gaming experience, but something is not working right.
We basically took some of the *.wav files we originally included on TSMC official demo and remastered them (adjusting volumes and such) with Logic 10 ...