Search found 34 matches
- Sun Oct 18, 2015 6:45 am
- Forum: General AmigaOS
- Topic: Update 3 scroll wheel no longer working
- Replies: 34
- Views: 38523
Re: Update 3 scroll wheel no longer working
@ChrisH I don't have exactly the same problem, but I believe the cause is the same: After my Sam440 finishes booting OS4.1u3, my KVM's mouse & keyboard simply don't work (or I only get Y-axis movement of mouse). I had similar (or possibly not so bad) problems with all earlier versions of OS4.1 t...
- Wed Sep 23, 2015 6:53 pm
- Forum: SDK Support
- Topic: (Solved) AmiDevCPP as.exe and "mppc" support.
- Replies: 3
- Views: 5696
Re: AmiDevCPP as.exe and "mppc" support.
Finetuning for concrete CPUs.I'm also not sure what the -mppc option is supposed to be doing as ppc code should be the default for ppc-amigaos-as...
https://sourceware.org/binutils/docs/as ... dOpts.html
Anyway, no idea why an SDK update would break / influence the cross-compiler setup.
- Fri Aug 14, 2015 8:31 pm
- Forum: General AmigaOS
- Topic: Ghost an image
- Replies: 9
- Views: 6458
Re: Ghost an image
For the most common "I want a pretty simple semi-transparent blit over other stuff" IGraphics->CompositeTags(COMPOSITE_Src_Over_Dest,...); is probably what you're looking for.
- Fri Aug 14, 2015 10:21 am
- Forum: General AmigaOS
- Topic: clib2 wchar issues
- Replies: 3
- Views: 2760
Re: clib2 wchar issues
Ah, didn't know that it was open-source, thanks for that info.
However, I don't have free time left to fix every bug I run into on my own
I'll leave that to the people already involved with it.
However, I don't have free time left to fix every bug I run into on my own
- Thu Aug 13, 2015 4:19 pm
- Forum: General AmigaOS
- Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
- Replies: 39
- Views: 21940
Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Fixed this, at least for R200 (cannot test others). Up to 2k x 2k now works with or without mip-mapping, no matter if 16/32 bit context, etc.
Programmers: don't forget to remove your workarounds / artificial limitations to below 2k x 2k when the driver gets updated
Programmers: don't forget to remove your workarounds / artificial limitations to below 2k x 2k when the driver gets updated
- Thu Aug 13, 2015 4:14 pm
- Forum: General Developer Support
- Topic: 16 bits ZBuffer + native aniso?
- Replies: 30
- Views: 24074
Re: 16 bits ZBuffer + native aniso?
@Crisot I've seen in last Warp3D update there is a support for 16 bits ZBuffering with R200 driver. But I don't know how to enable it. I tryed with W3D_Hint(), but the precision is allways the same. Looks like I allways have 32 bits ZBuffer, but I'd like to try 16 bits to gain some speed where excel...
- Thu Aug 13, 2015 3:58 pm
- Forum: General AmigaOS
- Topic: Warp3D bug, W3D_VFORMAT_PACK_COLOR inconsistent
- Replies: 3
- Views: 3335
Re: Warp3D bug, W3D_VFORMAT_PACK_COLOR inconsistent
Fixed it. Also fixed some problems with the secondary color and interleaved arrays.
Programmers: take care to remove any workarounds in your code regarding this when the updated driver gets released
Programmers: take care to remove any workarounds in your code regarding this when the updated driver gets released
- Thu Aug 13, 2015 3:39 pm
- Forum: General AmigaOS
- Topic: Warp3D R200 and color scaling
- Replies: 1
- Views: 2412
Re: Warp3D R200 and color scaling
Fixed it. Will be in the next R200 update.
- Thu Jun 18, 2015 12:39 pm
- Forum: General AmigaOS
- Topic: clib2 wchar issues
- Replies: 3
- Views: 2760
clib2 wchar issues
Hi, just stepped into two problems regarding clib2 and some wchar functions. Most likely there's more but so far I only tried to use those: In clib2/include/wchar.h: The prototype for vswprintf is wrong, the destination pointer is a simple char* while it should be a wchar_t*. It should be int vswpri...
- Fri May 29, 2015 10:36 am
- Forum: General AmigaOS
- Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
- Replies: 39
- Views: 21940
Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem
I think what Karlos meant is that W3D_Query() can't tell you what the max texture dimensions are per texture-format. The destfmt parameter is for the render target, and not the texture's format. So, you can't ask "what's the max width for a 16-bit texture?" Indeed, that's absolutely true....