Search found 34 matches

by Daytona675x
Sun Oct 18, 2015 6:45 am
Forum: General AmigaOS
Topic: Update 3 scroll wheel no longer working
Replies: 34
Views: 34849

Re: Update 3 scroll wheel no longer working

@ChrisH I don't have exactly the same problem, but I believe the cause is the same: After my Sam440 finishes booting OS4.1u3, my KVM's mouse & keyboard simply don't work (or I only get Y-axis movement of mouse). I had similar (or possibly not so bad) problems with all earlier versions of OS4.1 too. ...
by Daytona675x
Wed Sep 23, 2015 6:53 pm
Forum: SDK Support
Topic: (Solved) AmiDevCPP as.exe and "mppc" support.
Replies: 3
Views: 5224

Re: AmiDevCPP as.exe and "mppc" support.

I'm also not sure what the -mppc option is supposed to be doing as ppc code should be the default for ppc-amigaos-as...
Finetuning for concrete CPUs.
https://sourceware.org/binutils/docs/as ... dOpts.html
Anyway, no idea why an SDK update would break / influence the cross-compiler setup.
by Daytona675x
Fri Aug 14, 2015 8:31 pm
Forum: General AmigaOS
Topic: Ghost an image
Replies: 9
Views: 5639

Re: Ghost an image

For the most common "I want a pretty simple semi-transparent blit over other stuff" IGraphics->CompositeTags(COMPOSITE_Src_Over_Dest,...); is probably what you're looking for.
by Daytona675x
Fri Aug 14, 2015 10:21 am
Forum: General AmigaOS
Topic: clib2 wchar issues
Replies: 3
Views: 2316

Re: clib2 wchar issues

Ah, didn't know that it was open-source, thanks for that info.
However, I don't have free time left to fix every bug I run into on my own :-) I'll leave that to the people already involved with it.
by Daytona675x
Thu Aug 13, 2015 4:19 pm
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 18447

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

Fixed this, at least for R200 (cannot test others). Up to 2k x 2k now works with or without mip-mapping, no matter if 16/32 bit context, etc.
Programmers: don't forget to remove your workarounds / artificial limitations to below 2k x 2k when the driver gets updated :-)
by Daytona675x
Thu Aug 13, 2015 4:14 pm
Forum: General Developer Support
Topic: 16 bits ZBuffer + native aniso?
Replies: 30
Views: 21359

Re: 16 bits ZBuffer + native aniso?

@Crisot I've seen in last Warp3D update there is a support for 16 bits ZBuffering with R200 driver. But I don't know how to enable it. I tryed with W3D_Hint(), but the precision is allways the same. Looks like I allways have 32 bits ZBuffer, but I'd like to try 16 bits to gain some speed where excel...
by Daytona675x
Thu Aug 13, 2015 3:58 pm
Forum: General AmigaOS
Topic: Warp3D bug, W3D_VFORMAT_PACK_COLOR inconsistent
Replies: 3
Views: 2897

Re: Warp3D bug, W3D_VFORMAT_PACK_COLOR inconsistent

Fixed it. Also fixed some problems with the secondary color and interleaved arrays.
Programmers: take care to remove any workarounds in your code regarding this when the updated driver gets released :-)
by Daytona675x
Thu Aug 13, 2015 3:39 pm
Forum: General AmigaOS
Topic: Warp3D R200 and color scaling
Replies: 1
Views: 2143

Re: Warp3D R200 and color scaling

Fixed it. Will be in the next R200 update.
by Daytona675x
Thu Jun 18, 2015 12:39 pm
Forum: General AmigaOS
Topic: clib2 wchar issues
Replies: 3
Views: 2316

clib2 wchar issues

Hi, just stepped into two problems regarding clib2 and some wchar functions. Most likely there's more but so far I only tried to use those: In clib2/include/wchar.h: The prototype for vswprintf is wrong, the destination pointer is a simple char* while it should be a wchar_t*. It should be int vswpri...
by Daytona675x
Fri May 29, 2015 10:36 am
Forum: General AmigaOS
Topic: Warp3D: 2048x2048 texture / W3D_DrawArray problem
Replies: 39
Views: 18447

Re: Warp3D: 2048x2048 texture / W3D_DrawArray problem

I think what Karlos meant is that W3D_Query() can't tell you what the max texture dimensions are per texture-format. The destfmt parameter is for the render target, and not the texture's format. So, you can't ask "what's the max width for a 16-bit texture?" Indeed, that's absolutely true. That smal...