Scripts don't abort properly in 3.1.4

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Scripts don't abort properly in 3.1.4

Postby fx81 » Tue Nov 06, 2018 7:35 pm

When a program quits with an errorcode in a script - the script doesn't stop running like it should even with failat set lower than the returncode. So failat is basically doing nothing in 3.1.4.

Here's an image trying to illustrate the issue, setresult is a simple program a friend wrote that basically just quits with the argument given as returncode.

Image
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Re: Scripts don't abort properly in 3.1.4

Postby NinjaCyborg » Wed Nov 07, 2018 3:42 pm

You'll probably get a response if you post it at amiga.org and alert ThoR to it. Or just email ThoR
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Re: Scripts don't abort properly in 3.1.4

Postby Raziel » Wed Nov 07, 2018 7:16 pm

@NinjaCyborg

Why?
This is the Hyperion support forums...he should get a response from the main devs just fine here.
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Re: Scripts don't abort properly in 3.1.4

Postby NinjaCyborg » Wed Nov 07, 2018 7:22 pm

Considering ThoR last posted here like, 18 months ago, and posts on forum amiga every day, stop wasting my time with your irrelevant reply please.
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Re: Scripts don't abort properly in 3.1.4

Postby Raziel » Wed Nov 07, 2018 7:50 pm

@NinjaCyborg

Wow, no manners seem to be your credo.

My reply was perfectly valid, if you have nothing better to do than to tell people off, you'd better find a new medication
If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
-
Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr. John Zoidberg
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Re: Scripts don't abort properly in 3.1.4

Postby NinjaCyborg » Fri Nov 09, 2018 10:22 pm

So you butt in to a conversation with nothing useful to say, give bad advice, and then somehow I'm the rude one when I tell it how it is?
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Re: Scripts don't abort properly in 3.1.4

Postby Raziel » Sat Nov 10, 2018 12:10 am

NinjaCyborg wrote:So you butt in to a conversation with nothing useful to say, give bad advice, and then somehow I'm the rude one when I tell it how it is?

Yes
If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr. John Zoidberg
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Re: Scripts don't abort properly in 3.1.4

Postby kolla » Mon Nov 12, 2018 8:13 am

I can confirm that shell 46 is whack... this is rather serious and fundamental - how on earth could this pass betatesting??
Image

I am back on 45.39 and all is good again.
Image

Can we expect Hyperion to fix this broken kickstart? Probably not.
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Re: Scripts don't abort properly in 3.1.4

Postby Gulliver » Sun Nov 18, 2018 2:35 am

Hi kolla,

Please dont be so harsh on the 3.1.4 team.

The entire team, was, and still is a very small group of people and the work carried out by us was extremely extensive given the size and manpower available.
We had to face bugs dating back to 1993 (and many times even before the nineties), and mess up with ancient programing languages like BCPL and a lot of compiler specific dependencies which were not documented or evident at first sight. The work we did was truly monumental, and I am not saying this because I want to brag, I am telling you this so that you understand and apreciate all the hard work we did for our hobby, which I am sure is yours too.

That said, I understand and respect that you particularly have lots of different points of view regarding AmigaOS or us as a team, but please be empathic and more kind when addressing them as we are all people trying to push our hobby a little bit forward and sometimes being so harsh or bitter against any of us, certainly only helps to kill our motivation.

Back to topic (sorry for my long rant):

The bug has already been reported internally. It will be addressed in the upcoming update fix to 3.1.4 which will be released in the near future (free of charge for 3.1.4 customers).

We are still collecting and fixing bugs, as despite what you could think, we had a surprisingly low occurence of them, despite our forecasts.

It might probably be addressed as a fix performed by a new version of SetPatch.

Thank you for your report fx81.
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Re: Scripts don't abort properly in 3.1.4

Postby Raziel » Sun Nov 18, 2018 10:00 am

@Gulliver

We are still collecting and fixing bugs, as despite what you could think, we had a surprisingly low occurence of them, despite our forecasts.

How are you collecting bugs?
Is there a central place where users can report them or are you doing manual forum scans?
If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
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Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr. John Zoidberg
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